Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Understanding the Anatomy of the Hand

Hand Anatomy in Zbrush

By the end of Sculpting Hand Anatomy in Zbrush, you'll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology.  From there, we'll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you'll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you'll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, you'll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, you'll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning!

Chapter 1 - Intro
01:11
Chapter 2 - Understanding the Anatomy of the Hand
15:45
Chapter 3 - Creating the Base Mesh Preview
12:47
Chapter 4 - Blocking the Silhouette.
18:35
Chapter 5 - Continuing the Silhouette
10:36
Chapter 6 - Defining Landmarks
14:41
Chapter 7 - Finalizing Volumes
15:59
Chapter 8 - Sculpting the Fingers
18:57
Chapter 9 - Finalizing the Fingers
10:48
Chapter 10 - Blocking the Hand Details
16:32
Chapter 1 - Intro
01:18
Chapter 2 - Fixing the Mesh Resolution
02:54
Chapter 3 - Checking the Overall Shapes
10:26
Chapter 4 - Using ZRemesher and Project All
06:00
Chapter 5 - Adding the Final Details for the Hand
17:52
Chapter 6 - Rendering with ZBrush
19:17
Chapter 7 - Rendering with Keyshot
07:31
Chapter 8 - Composing with Photoshop
18:24

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