Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - Modeling the Blade

Hand Painted Texturing

In this tutorial we'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modeling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating  hand-painted, stylized textures for both a sword and a shield asset.

Chapter 1 - Introduction
01:20
Chapter 2 - Modeling the Blade
06:16
Chapter 3 - Adding Depth to the Blade
06:16
Chapter 4 - Finishing up the Blade Model
07:00
Chapter 5 - Modeling the Hilt
06:31
Chapter 6 - Modeling the Handle
11:50
Chapter 7 - Final Adjustments to the Model
05:26
Chapter 8 - Unwrapping the Sword 1
18:52
Chapter 9 - Unwrapping the Sword 2
16:03
Chapter 10 - Adding the Shield to the UVs
06:51
Chapter 11 - Preparing for Painting
09:36
Chapter 12 - Hand Painting the Blade
23:14
Chapter 13 - Painting the Blade's Detail
16:24
Chapter 14 - Backside of the Blade
23:03
Chapter 15 - Painting the Hilt
19:53
Chapter 16 - Painting the Handle
16:52
Chapter 17 - Continuing Painting
13:12
Chapter 18 - Sword's Final Details
18:13
Chapter 19 - Hand Painting the Shield 1
22:04
Chapter 20 - Hand Painting the Shield 2
17:42
Chapter 21 - Hand Painting the Shield 3
14:53
Chapter 22 - Hand Painting the Shield 4
13:32
Chapter 23 - Hand Painting the Shield 5
19:19
Chapter 24 - Completing the Shield Texture
05:59
Chapter 25 - Adjusting the Texture Res
04:23

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