Current Chapter: Chapter 1 - Introduction to the Series
Up Next: Chapter 2 - Model Prep

Hard Surface Tank Texturing

In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more. Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.

Chapter 1 - Introduction to the Series
01:27
Chapter 2 - Model Prep
06:35
Chapter 3 - Unwrapping the Treads
11:39
Chapter 4 - Unwrapping the Chassis
15:46
Chapter 5 - Unwrapping the Guns
03:29
Chapter 6 - Unwrapping the Missile Lancher
06:12
Chapter 7 - Unwrapping the Pipes
02:02
Chapter 8 - Unwrapping the Plasma Cannon
01:00
Chapter 9 - Unwrapping the Track Arm
08:11
Chapter 10 - Unwrapping the Track Support
07:25
Chapter 11 - Unwrapping the Main Turret
08:01
Chapter 12 - UV Layout 01
18:33
Chapter 13 - UV Layout 02
17:58
Chapter 14 - UV Layout 03
19:49
Chapter 15 - UV Layout 04
14:08
Chapter 16 - UV Layout 05
14:04
Chapter 1 - Introduction
01:27
Chapter 2 - Mesh Cleanup
08:49
Chapter 3 - Polygroups 01
13:58
Chapter 4 - Polygroups 02
15:08
Chapter 5 - Building Alphas 01
17:01
Chapter 6 - Building Alphas 02
15:30
Chapter 7 - Building Alphas 03
17:05
Chapter 1 - Introduction
01:30
Chapter 2 - Sculpting the Tread
17:32
Chapter 3 - Sculpting the Barrel
11:37
Chapter 4 - Sculpting the Barrel 02
05:40
Chapter 5 - Sculpting the Turret Shielding
11:03
Chapter 6 - Sculpting the Turret Shielding 02
12:37
Chapter 7 - Sculpting the Front Machine Guns
07:28
Chapter 8 - Scupting the Side Weapons
14:20
Chapter 9 - Sculpting Misc Parts
13:13
Chapter 10 - Sculpting the Pipes
08:28
Chapter 11 - Sculpting the Turret Armor
19:36
Chapter 12 - Sculpting the Tread Axle
06:24
Chapter 13 - Sculpting the Hatch
07:50
Chapter 14 - Sculpting the Main Turret Armor
13:10
Chapter 15 - Sculpting Misc. Parts 02
12:43
Chapter 16 - Sculpting the Chassis
15:59
Chapter 1 - Introduction
01:20
Chapter 2 - Planning for Polypainting
04:44
Chapter 3 - Polypainting 01
17:00
Chapter 4 - Polypainting 02
14:10
Chapter 5 - Polypainting 03
18:35
Chapter 6 - Polypainting 04
19:04
Chapter 7 - Polypainting 05
09:25
Chapter 8 - Polypainting 06
16:10
Chapter 1 - Introduction
01:21
Chapter 2 - Adding Dirt and Grime
18:47
Chapter 3 - Adding Rust 01
11:29
Chapter 4 - Adding Rust 02
11:05
Chapter 5 - Rust Timelapse
07:09
Chapter 6 - Rendering Maps
14:41
Chapter 7 - Decals 01
18:26
Chapter 8 - Decals 02
19:14
Chapter 9 - Assembly in Marmoset
05:37

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