Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - Setting up Hotkeys and Modifiers

Hi Poly Modeling 3ds Max

In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.

Chapter 1 - Introduction
01:06
Chapter 2 - Setting up Hotkeys and Modifiers
02:10
Chapter 3 - Learning the Basics
06:44
Chapter 4 - Dissecting the Stoplight Prop
03:36
Chapter 5 - Adding Edge Loops to the Top
01:12
Chapter 6 - Aligning and Instancing Pieces
08:25
Chapter 7 - Adding Edge Loops to a Curved Object
01:37
Chapter 8 - Deleting Hidden Backfaces
02:10
Chapter 9 - Always Keep your Low Poly Mesh in Mind
04:53
Chapter 10 - Adding Extra Detail to the Light
05:39
Chapter 11 - Adding Additional Support Edges
04:53
Chapter 12 - Using the Push Modifier
06:50
Chapter 13 - Modeling a High Poly Bolt
07:46
Chapter 14 - Tackling More Complex Shapes
33:00
Chapter 15 - Adjusting the Final Silhouette
01:42

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