Current Chapter: Chapter 1 - Introduction
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Chapter 2 - Setting up Hotkeys and Modifiers
Hi Poly Modeling 3ds Max
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.
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- Chapter 1 - Introduction
- 01:06
- Chapter 2 - Setting up Hotkeys and Modifiers
- 02:10
- Chapter 3 - Learning the Basics
- 06:44
- Chapter 4 - Dissecting the Stoplight Prop
- 03:36
- Chapter 5 - Adding Edge Loops to the Top
- 01:12
- Chapter 6 - Aligning and Instancing Pieces
- 08:25
- Chapter 7 - Adding Edge Loops to a Curved Object
- 01:37
- Chapter 8 - Deleting Hidden Backfaces
- 02:10
- Chapter 9 - Always Keep your Low Poly Mesh in Mind
- 04:53
- Chapter 10 - Adding Extra Detail to the Light
- 05:39
- Chapter 11 - Adding Additional Support Edges
- 04:53
- Chapter 12 - Using the Push Modifier
- 06:50
- Chapter 13 - Modeling a High Poly Bolt
- 07:46
- Chapter 14 - Tackling More Complex Shapes
- 33:00
- Chapter 15 - Adjusting the Final Silhouette
- 01:42
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