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High Poly Tank Modeling

In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.

  • Software: Maya
  • Author: Stephen G. Wells
  • Skill Level: Intermediate
  • Video Length:
Chapter 1 - Introduction
01:23
Chapter 2 - Modeling the Barrel
19:11
Chapter 3 - Modeling the Barrel 2
10:31
Chapter 4 - Modeling the Side Cannons
17:20
Chapter 5 - Modeling the Hatch
17:13
Chapter 6 - Modeling the Hatch 2
17:44
Chapter 7 - Modeling the Track Arm
17:02
Chapter 8 - Modeling the Track Arm 2
12:45
Chapter 1 - Introduction
01:16
Chapter 2 - Modeling the Track Armor
20:20
Chapter 3 - Modeling the Track Armor 2
10:39
Chapter 4 - Modeling the Missile Launcher
15:42
Chapter 5 - Modeling the Track Support
16:16
Chapter 6 - Modeling the Chassis
19:04
Chapter 7 - Modeling the Chasis 2
18:08
Chapter 8 - Modeling the Chasis 3
13:57
Chapter 1 - Introduction
01:18
Chapter 2 - Main Barrel Detailing
16:20
Chapter 3 - Main Barrel Detailing 2
07:27
Chapter 4 - Plasma Cannon Work
07:34
Chapter 5 - Turret Refining
19:35
Chapter 6 - Turret Refining 2
20:00
Chapter 7 - Turret Hinges
11:09
Chapter 8 - Side Gun Refining
04:04
Chapter 9 - Track Support Refining
14:55
Chapter 10 - Misc Elements
15:07
Chapter 1 - Introduction
01:11
Chapter 2 - Modeling the Missile Launcher
09:30
Chapter 3 - Track Support
11:08
Chapter 4 - Launcher Support
11:25
Chapter 5 - Track Arm Details
14:24
Chapter 6 - Track Arm Details 2
10:27
Chapter 7 - Adding Chassis Bottom
12:20
Chapter 8 - Adding Chassis Bottom 2
08:23
Chapter 9 - Building Pieces for Chassis
13:44
Chapter 10 - Creating Pipes
14:01
Chapter 11 - Adjusting Pipes
07:10
Chapter 1 - Introduction
01:21
Chapter 2 - Tank Tracks
20:00
Chapter 3 - Track Instancing
14:12
Chapter 4 - Merging Vertices
11:19
Chapter 5 - Adding Tracks
19:22

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