Current Chapter: Chapter 1 - Introduction
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High Poly Weapon Modeling

In this course, instructor Stephen G. Wells walks us through the creation of his Vampire Stake Launcher. His workflow covers various tools within the editable poly modifier such as edge extrusion, beveling, and slice planes, as well as the use of individual modifiers such as free form deformation lattices and symmetry to make the process easier. In addition, he will also cover the importance of smoothing groups while modeling, as well as make use of the kitbashing technique while reusing some elements that he has already created.

Chapter 1 - Introduction
01:26
Chapter 2 - Scene Setup
18:35
Chapter 3 - Modeling the Handle
13:58
Chapter 4 - Modeling the Handle Part 2
18:33
Chapter 5 - Modeling the Handle Part 3
18:49
Chapter 6 - Modeling the Handle Part 4
19:11
Chapter 7 - Modeling the Handle Part 5
19:48
Chapter 8 - Modeling the Handle Part 6
13:42
Chapter 1 - Introduction
01:32
Chapter 2 - Modeling Continued
18:59
Chapter 3 - Modeling Continued Part 2
19:53
Chapter 4 - Modeling Continued Part 3
18:35
Chapter 5 - Modeling Continued Part 4
18:54
Chapter 1 - Introduction
01:34
Chapter 2 - Modeling Continued Part 5
18:53
Chapter 3 - Modeling Continued Part 6
19:18
Chapter 4 - Modeling Continued Part 7
19:05
Chapter 5 - Modeling Continued Part 8
16:49
Chapter 6 - Modeling Continued Part 9
15:31
Chapter 1 - Introduction
01:37
Chapter 2 - Modeling Continued Part 10
17:30
Chapter 3 - Modeling Continued Part 11
16:48
Chapter 4 - Modeling Continued Part 12
16:20
Chapter 5 - Modeling Continued Part 13
16:50
Chapter 6 - Modeling Continued Part 14
18:25
Chapter 7 - Modeling Continued Part 15
20:38
Chapter 8 - Finishing Touches
14:13

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