Current Chapter: Chapter 1 - Introduction
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High Poly Weapon Textures

In this course, instructor Stephen G. Wells walks us through the creation of his Vampire Stake Launcher. His workflow covers various tools within the editable poly modifier such as edge extrusion, beveling, and slice planes, as well as the use of individual modifiers such as free form deformation lattices and symmetry to make the process easier. In addition, he will also cover the importance of smoothing groups while modeling, as well as make use of the kitbashing technique while reusing some elements that he has already created.

Chapter 1 - Introduction
01:19
Chapter 2 - Building the Low Poly 1
20:23
Chapter 3 - Building the Low Poly 2
16:04
Chapter 4 - Building the Low Poly 3
16:04
Chapter 5 - Building the Low Poly 4
15:53
Chapter 6 - Building the Low Poly 5
17:47
Chapter 7 - Building the Low Poly 6
16:36
Chapter 8 - Building the Low Poly 7
16:07
Chapter 9 - Building the Low Poly 8
09:47
Chapter 1 - Introduction
01:33
Chapter 2 - Unwrapping Start
16:37
Chapter 3 - Unwrapping Timelapse
12:13
Chapter 4 - Packing the UVs
12:49
Chapter 5 - Packing the UVs 2
13:17
Chapter 6 - Prepping for zBrush
08:57
Chapter 7 - Setting up in zBrush
13:00
Chapter 8 - zBrush Sculpting
18:42
Chapter 9 - zBrush Sculpting 2
17:46
Chapter 1 - Introduction
01:28
Chapter 2 - Sculpting the Grip
18:53
Chapter 3 - Sculpting the Grip 2
19:30
Chapter 4 - Sculpting the Hammer Housing
13:38
Chapter 5 - Sculpting the Hammer Housing 2
12:33
Chapter 6 - Sculpting the Barrel
13:03
Chapter 7 - Sculpting the Iron Sight
12:13
Chapter 8 - Sculpting the Grenade Housing
12:54
Chapter 9 - Sculpting the Barrel
15:49
Chapter 10 - Sculpting the Damage
12:47
Chapter 1 - Introduction
01:41
Chapter 2 - Observing the Reference
04:42
Chapter 3 - Polypainting
19:30
Chapter 4 - Polypainting 2
16:04
Chapter 5 - Polypainting 3
18:32
Chapter 5 - Polypainting 4
19:24
Chapter 7 - Rendering in Marmoset
18:21

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