Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Exploring the UI

Intro to 3ds Max 2017

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. They'll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught  how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believeable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model. 

  • Software: 3ds Max
  • Author: Stephen Wells
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
01:14
Chapter 2 - Exploring the UI
15:36
Chapter 3 - Start Building with Primitives
16:51
Chapter 4 - Extruding and Reshaping
17:02
Chapter 5 - Building the Main Housing
15:30
Chapter 6 - Creating the Grip
14:35
Chapter 7 - Creating the Coil and Duplicate Meshes
19:14
Chapter 1 - Intro
01:13
Chapter 2 - Creating the Trigger from a Tube
14:01
Chapter 3 - Creating Energy Coils and Cutting in Details
15:01
Chapter 4 - Adding Screws and Blending into Mesh
16:46
Chapter 5 - Symmetry and More Screws
14:35
Chapter 6 - Unwrapping and Setting up UVs
19:49
Chapter 7 - Baking AO Maps
06:37
Chapter 1 - Intro
01:12
Chapter 2 - Robotic Schematics
17:05
Chapter 3 - From the Mouth to the Head
14:34
Chapter 4 - Creating the Eyebrows and Nose
14:34
Chapter 5 - The Eyes Have It
16:39
Chapter 6 - Big Ears and More Brains
10:16
Chapter 7 - Finishing Touches
10:07
Chapter 1 - Intro
01:08
Chapter 2 - Creating the Eye Bulbs and Body Shape
14:43
Chapter 3 - Body Peripherals
16:36
Chapter 4 - Creating Back Dials and Seam Edges
16:48
Chapter 5 - Reusing the Body Mesh to Create the Leg
19:16
Chapter 6 - Polishing the Shoe and Creating Some Brains
07:34
Chapter 7 - Finishing Touches
12:52
Chapter 1 - Intro
01:13
Chapter 2 - Constructing the Upper Arm
16:10
Chapter 3 - From the Upper Arm to Wrist
19:22
Chapter 4 - The Claw, the Claw!
15:03
Chapter 5 - Refining the Claw Hands
14:55
Chapter 6 - Adjusting the Hands and Adding Details All Over
15:36
Chapter 7 - Unwrapping UVs and Baking an AO Map
15:27

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