Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Blueprint Interface

Intro to Blueprints in UE4

In this course,  Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.

Chapter 1 - Intro
00:52
Chapter 2 - Blueprint Interface
04:56
Chapter 3 - Blueprint Classes
03:02
Chapter 4 - Toggle Lights in Level Blueprints
11:40
Chapter 5 - Moving A Door in Blueprints
10:46
Chapter 6 - Creating the Key Pickup
08:40
Chapter 7 - Creating the Key HUD
07:38
Chapter 8 - Creating the Door Class
16:06
Chapter 9 - Finishing Touches
06:24

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