Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Understanding Fibermesh

Intro to Fibermesh in ZBrush

In this series, we'll be introduced to the world of Fibermesh in ZBrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create. Finally, we'll use polypainting to colour/tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!

Chapter 1 - Intro
01:13
Chapter 2 - Understanding Fibermesh
14:12
Chapter 3 - Groom Brushes in Fibermesh
14:19
Chapter 4 - Masking and Colours in Fibermesh
15:40
Chapter 5 - Better Grooming with Brushes
14:48
Chapter 6 - Polygroups with Fibermesh
10:49
Chapter 1 - Intro
01:09
Chapter 2 - Figuring Out the Hair Style
11:48
Chapter 3 - Starting with Stubble
13:47
Chapter 4 - Creating the Goatee and Beard
11:45
Chapter 5 - Creating the Fu Manchu and the Back Hair
13:34
Chapter 6 - Creating a Secondary Mane and Eyebrows
17:26
Chapter 1 - Intro
01:19
Chapter 2 - Grooming the Beard and Goatee
14:18
Chapter 3 - Adding Base Colour and More Grooming
14:04
Chapter 4 - Adding a Base Colour and Grooming the Back
10:23
Chapter 5 - Creating Variations in Hair Colour
11:54
Chapter 6 - Adding in a Fine Layer of Hair
12:47
Chapter 7 - Finalizing and Rendering
06:07

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