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Intro to Maya 2017

In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools.  For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools.  Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation.  And to put a final touch on the basics, we will then give an overview on the rendering within Maya.  From there, we will move on to some of the more advanced and newer features of Maya 2017.  This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor.  whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!

  • Software: Maya
  • Author: Chad Morgan
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
00:33
Chapter 2 - Requirements
04:24
Chapter 3 - How Maya Works
11:47
Chapter 4 - User Interface
19:58
Chapter 5 - Navigating
19:07
Chapter 6 - Projects and Files
08:18
Chapter 7 - Help Menu
06:11
Chapter 1 - Intro
00:46
Chapter 2 - Starting Box Modeling
11:27
Chapter 3 - Edge Tools
16:17
Chapter 4 - Normals
05:54
Chapter 5 - Advanced Modeling Toolkit
15:02
Chapter 6 - Mirroring, Merging, and Smoothing
06:40
Chapter 7 - Mesh Clean-up
02:39
Chapter 8 - Sculpting
19:01
Chapter 1 - Intro
00:46
Chapter 2 - UV Mapping
19:16
Chapter 3 - Baking Ambient Occlusion Texture
15:06
Chapter 4 - Creating Color Texture
17:54
Chapter 5 - Normal and Spec Maps
11:33
Chapter 6 - More on Normal and Spec Maps
09:21
Chapter 1 - Intro
00:57
Chapter 2 - Character Rigging Concepts
15:53
Chapter 3 - IK and FK
05:22
Chapter 4 - Auto HumanIK Rig
09:05
Chapter 5 - Skinning
14:18
Chapter 6 - Additional Skinning Tools
12:26
Chapter 7 - Pose-Space Deformations
14:17
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