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Intro to Unity 2017

In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

  • Software: Unity
  • Author: Alan Thorn
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
01:51
Chapter 2 - About the Author
04:09
Chapter 3 - Downloading Unity
05:23
Chapter 4 - Installing Unity
02:33
Chapter 5 - Downloading Archives
03:36
Chapter 6 - Creating a Project
04:53
Chapter 7 - User Interface and Layouts
07:30
Chapter 8 - The Asset Store
07:57
Chapter 9 - Standard Assets
06:37
Chapter 10 - Viewport Navigation
08:47
Chapter 11 - Getting Started with Level Design
08:56
Chapter 12 - Transforming GameObjects
08:36
Chapter 13 - Creating a New Scene
06:02
Chapter 14 - Vertex Snapping and Level Construction
05:46
Chapter 15 - Working with Prefabs
05:15
Chapter 16 - Play Mode
04:03
Chapter 17 - Conclusion
01:18
Chapter 1 - Intro
01:51
Chapter 2 - Getting Started with Lighting
05:59
Chapter 3 - Basic Lights
09:09
Chapter 4 - Global Illumination
06:33
Chapter 5 - Light Probes
08:33
Chapter 6 - Getting Started with Materials
05:26
Chapter 7 - Creating a Material
05:56
Chapter 8 - Normal Maps
07:11
Chapter 9 - Emissive Lighting
04:31
Chapter 10 - Reflection Probes
05:52
Chapter 11 - Conclusion
02:11
Chapter 1 - Intro
01:51
Chapter 2 - Project Creation
04:04
Chapter 3 - Asset Packages
04:40
Chapter 4 - Exporting Meshes
04:04
Chapter 5 - Importing Meshes
06:15
Chapter 6 - Level Design
07:20
Chapter 7 - Mesh Collisions
06:40
Chapter 8 - Coins and Colliders
08:44
Chapter 9 - Working with Scripts
04:14
Chapter 10 - Game Win Conditions
04:08
Chapter 11 - Timers
03:36
Chapter 12 - Working with Audio
07:02
Chapter 13 - Audio Mixers
05:16
Chapter 14 - Conclusion
01:07
Chapter 1 - Intro
01:51
Chapter 2 - Particle Systems
02:40
Chapter 3 - Reviewing Particle Systems
04:40
Chapter 4 - Using Particle Systems
03:09
Chapter 5 - Starting a Particle System
06:05
Chapter 6 - Particle Appearance
06:58
Chapter 7 - Completing a Particle System
04:46
Chapter 8 - Getting Started with UI
05:56
Chapter 9 - UI Panels
05:54
Chapter 10 - Resolution and Aspect Ratio
03:51
Chapter 11 - Working with UI Text
04:40
Chapter 12 - Working with Buttons
07:54
Chapter 13 - Post Processing
03:08
Chapter 14 - Creating Camera Effects
05:03
Chapter 15 - Conclusion
01:24
Chapter 1 - Intro
01:51
Chapter 2 - Physics Animation
05:05
Chapter 3 - Elevator Animation
06:06
Chapter 4 - Keyframe Animation
06:26
Chapter 5 - Using Animators
05:03
Chapter 6 - Triggers and Animators
07:43
Chapter 7 - Characters and Rigs
06:43
Chapter 8 - Avatars and Animations
05:52
Chapter 9 - Root Motion
04:12
Chapter 10 - Connecting Animations
04:35
Chapter 11 - Layers and Avatar Masks
05:10
Chapter 12 - Conclusion
01:07
Chapter 1 - Intro
01:51
Chapter 2 - Timelines
05:32
Chapter 3 - Working with Clips
04:09
Chapter 4 - Clip Transitions
06:26
Chapter 5 - Pathfinding
04:39
Chapter 6 - Navigation Agents
07:06
Chapter 7 - Ragdoll Physics
08:11
Chapter 8 - Rendering Statistics
06:43
Chapter 9 - Profiler
06:02
Chapter 10 - Render Textures
09:23
Chapter 11 - Conclusion
01:58

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