Current Chapter: Chapter 1 - Intro
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Intro to Unity 5

In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you’re completely new to game development. Through clear and concise examples, he will be exploring the basics of Unity in a practical context and be covering topics ranging from  user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few.

  • Software: Unity
  • Author: Alan Thorn
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
01:27
Chapter 2 - Downloading and Installing Unity
03:57
Chapter 3 - Creating Your First Project
02:50
Chapter 4 - Interface Layouts
05:54
Chapter 5 - The Asset Store
03:27
Chapter 6 - Viewport Navigation
07:07
Chapter 7 - Maximizing Panels
03:57
Chapter 8 - Transformations
09:47
Chapter 9 - GameObjects and the Object Inspector
08:03
Chapter 10 - Starting Your First Game
03:36
Chapter 11 - Floors and Materials
05:13
Chapter 12 - Mesh Snapping
04:22
Chapter 13 - Adding a Roller Ball
07:21
Chapter 14 - Camera Controls
03:28
Chapter 15 - Meshes and Collisions.
04:07
Chapter 16 - Completing the Project
04:20
Chapter 1 - Intro
01:27
Chapter 2 - Complex Meshes
02:38
Chapter 3 - Content Creation Tools
01:20
Chapter 4 - Exporting 3D Models
04:15
Chapter 5 - Importing 3D Models
05:27
Chapter 6 - Terrain Overview
02:10
Chapter 7 - Creating Terrain
03:57
Chapter 8 - Terrain and HeightMaps
03:31
Chapter 9 - Importing HeightMaps
02:10
Chapter 10 - Sculpting Terrain
03:27
Chapter 11 - Importing Terrain Assets
02:46
Chapter 12 - Applying a Terrain Base Texture
04:26
Chapter 13 - Texture Painting
04:50
Chapter 14 - First Person Mode
02:36
Chapter 15 - Water
03:00
Chapter 16 - Trees and Collisions
04:54
Chapter 17 - Rocks and Grass
05:13
Chapter 18 - Day and Night Cycles
01:57
Chapter 19 - Audio Overview
03:33
Chapter 20 - Playing Music
04:14
Chapter 21 - Playing 3D Sound
04:15
Chapter 22 - The AudioMixer
03:32
Chapter 23 - Channels and Volumes
03:18
Chapter 1 - Intro
01:22
Chapter 2 - Getting Started with Lights
05:01
Chapter 3 - Spot Lights
06:21
Chapter 4 - Directional and Point Lights
05:18
Chapter 5 - Gamma and Linear Space
06:48
Chapter 6 - Pre-Computed Global Illumination
05:51
Chapter 7 - Light Baking
05:51
Chapter 8 - Light Probes
10:23
Chapter 9 - Physically Based Shading
03:29
Chapter 10 - Creating Materials
05:02
Chapter 11 - Reflection Probes
04:04
Chapter 12 - Emissive Lighting
06:52
Chapter 1 - Introduction
01:18
Chapter 2 - Getting Started with Particle Systems
04:59
Chapter 3 - Sparks and Afterburners
05:09
Chapter 4 - Creating Particle Systems
02:19
Chapter 4 - Particle Emitters
04:19
Chapter 6 - System Properties
05:11
Chapter 7 - Particle Velocity
05:08
Chapter 8 - Particle Renderers
04:24
Chapter 9 - Completing the Particle System
04:52
Chapter 10 - Getting Started with Image Effects
04:35
Chapter 11 - Blur and Chromatic Aberration
06:39
Chapter 12 - Bloom and Edge Detection
04:43
Chapter 13 - Antialiasing and Ambient Occlusion
04:25
Chapter 14 - Transparency and the Standard Shader
03:46
Chapter 1 - Intro
01:13
Chapter 2 - Getting Started with Animation
03:37
Chapter 3 - Configuring Door Animation
04:42
Chapter 4 - Using the Animation Window
05:30
Chapter 5 - Keyframes and Curves
04:31
Chapter 6 - Animating Push Buttons
06:22
Chapter 7 - Object Interaction
07:04
Chapter 8 - Animation Controllers
04:25
Chapter 9 - Animation Transitions
04:20
Chapter 10 - Animation State Machines
03:33
Chapter 11 - Event Triggers
03:56
Chapter 12 - Character Animation Overview
01:41
Chapter 13 - Character Rigging and Avatars
04:29
Chapter 14 - Blend Trees
04:14
Chapter 15 - Blend Trees and Parameters
05:48
Chapter 16 - Root Motion
04:46

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