Current Chapter: Chapter 1 - Introduction
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Introduction to TopoGun

In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software TopoGun, as we learn the interface and functions needed to retopo game assets. We'll cover all the most important tools needed as we take you through the process of retopologizing several complex character assets.

Chapter 1 - Introduction
01:26
Chapter 2 - Topogun 101
14:10
Chapter 3 - Eye Retopo
10:43
Chapter 4 - Head Retopo 01
14:25
Chapter 5 - Head Retopo 02
14:30
Chapter 6 - Head Retopo 03
16:03
Chapter 7 - Roadkill Unwrap
03:02
Chapter 8 - zBrush Detail Projection
04:23
Chapter 1 - Introduction
01:40
Chapter 2 - Retopo Start
10:06
Chapter 3 - Body
13:47
Chapter 4 - Feet
11:40
Chapter 5 - Feet 02
14:08
Chapter 6 - Stitching Areas
07:02
Chapter 7 - Head
15:18
Chapter 8 - Lower Jaw
09:00
Chapter 9 - Mouth
06:43
Chapter 10 - Symmetry
06:02
Chapter 11 - Roadkill
11:36
Chapter 12 - Roadkill 02
11:12
Chapter 13 - Retopo inZbrush
03:29

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