Current Chapter: Chapter 1 - Introduction
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Introduction to ZBrush

In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush, and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.

Chapter 1 - Introduction
00:36
Chapter 2 - Preparing the Mesh 01
12:31
Chapter 3 - Preparing the Mesh 02
11:44
Chapter 4 - Preparing the Mesh 03
10:07
Chapter 5 - zBrush Interface
09:54
Chapter 6 - Workflow Techniques 01
17:29
Chapter 7 - Workflow Techniques 02
11:51
Chapter 8 - Workflow Techniques 03
16:43
Chapter 1 - Introduction
00:41
Chapter 2 - Wood Sculpting 01
19:54
Chapter 3 - Wood Sculpting 02
13:06
Chapter 4 - Wood Sculpting 03
13:13
Chapter 5 - Metal Sculpting
19:08
Chapter 6 - Rock Sculpting 01
11:48
Chapter 7 - Rock Sculpting 02
11:23
Chapter 8 - Projection Master
14:20
Chapter 1 - Introduction
00:40
Chapter 2 - Base Textures in Photoshop
09:05
Chapter 3 - Base Polypaint Layers
11:53
Chapter 4 - Intro to Spotlight
10:17
Chapter 5 - Painting Metal Textures
08:07
Chapter 6 - Baking in xNormal
15:33
Chapter 7 - ZPlugins and Additional Baking
17:02

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