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Killer Tips in Unity 5

Killer Tips and Tricks for Unity 5 is a tour of bite-sized workflows designed to enhance your game development workflow in Unity 5. In this course aimed at intermediate users, Alan Thorn explores ten creative ways to work with Unity. Learn how to batch rename objects easily, save data to persistent storage for creating save-states, and handle events with visual scripting to customize how your games behave effectively. In addition, explore detailed secrets of the object inspector for controlling variable visibility and simplifying the debugging process. Plus, revisit the world of mouse picking, syncing audio with animation, creating split-screen games, and working with gizmos. You’ll also see how to optimize 2D rendering and how to create a code-less mini-map! Over the course of ten in-depth tips, you’ll see interesting and fun ways to increase your productivity. By the end of the course, you’ll have established a solid grounding in effective strategies for building games easily and optimally.

Chapter 1 - Intro
00:48
Chapter 2 - Tip 10. Batch Renaming
09:33
Chapter 3 - Tip 09. Save States
12:36
Chapter 4 - Tip 08. Event Decoupling
11:36
Chapter 5 - Tip 07. Inspector Tricks
11:53
Chapter 6 - Tip 06. Tapping and Clicking
07:23
Chapter 1 - Intro
00:47
Chapter 2 - Tip 05. Audio and Animation
11:18
Chapter 3 - Tip 04. Split Screen Games
10:58
Chapter 4 - Tip 03. Gizmos
10:35
Chapter 5 - Tip 02. Sprites and Atlas Textures
09:15
Chapter 6 - Tip 01. Codeless Minimap
15:58

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