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Layered Assets in 3ds Max

During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3D Studio Max, where we will creating basic geometry based on the reference material created in the previous stages. We will refine and organize the layering system within 3D Studio Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.

  • Software: 3ds Max
  • Author: Antony O'Sullivan
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
00:45
Chapter 2 - Photoshop Stages
19:42
Chapter 3 - Setting Up 3D Studio Max
03:41
Chapter 4 - Modeling The Primary Forms
08:39
Chapter 5 - Modeling The Primary Forms 02
11:39
Chapter 6 - Modeling the Secondary Forms
19:37
Chapter 7 - Modeling the Supporting Trim
19:21
Chapter 8 - Modeling the Supporting Trim 02
08:37
Chapter 9 - Composing the Asset
02:57
Chapter 10 - Modeling the Accessories
09:34
Chapter 11 - Considerations and Scene Variation
03:45

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