Current Chapter: Chapter 1 - Introduction to the Series
Up Next: Chapter 2 - Blocking out the Concept

Maya to ZBrush Workflow

In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We'll be using Maya, ZBrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest!

Chapter 1 - Introduction to the Series
00:47
Chapter 2 - Blocking out the Concept
07:23
Chapter 3 - Refine the Blockout
15:23
Chapter 4 - Finalize the Blockout
24:52
Chapter 5 - Prepping for Sculpting
19:39
Chapter 1 - Organizing and Morph Targets
11:36
Chapter 2 - Sculpting the Metal
07:58
Chapter 3 - Sculpting the Wood
15:08
Chapter 4 - Sculpting Secondary Details
36:22
Chapter 5 - Sculpting Secondary Details 2
18:18
Chapter 6 - Finishing Touches
06:28
Chapter 7 - Attaching the Latch
13:55
Chapter 8 - Creating the Bolts
04:56
Chapter 9 - Placing the Bolts
13:30
Chapter 10 - Presentation
04:10
Chapter 1 - Introduction
00:54
Chapter 2 - Basic Topology
20:59
Chapter 3 - Refining Topology
29:34
Chapter 4 - Decimating the Sculpt
05:48
Chapter 5 - Test Baking
09:49
Chapter 6 - Basic Unwrapping
06:43
Chapter 7 - Unwrapping the Chest
25:59
Chapter 8 - Finalizing Unwrap
22:27
Chapter 1 - Baking Maps
08:01
Chapter 2 - Painting Selection Masks
06:38
Chapter 3 - Applying Base Colors
08:43
Chapter 4 - Painting Diffuse Wood
08:50
Chapter 5 - Painting Diffuse Metal
12:27
Chapter 6 - Painting Diffuse Straps
04:32
Chapter 7 - Refining Wood
06:54
Chapter 8 - Refining Metal and Leather
10:41
Chapter 9 - Creating Specular and Presentation Shot
08:32
Chapter 10 - Retopologizing in 3D Coat
25:05

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