Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Roughing Out Dynamesh Shapes

Mech Head Sculpting Series

In this series, we're going to jump into an introduction to creating a Mech Head in Zbrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly  drop the model into Keyshot for a few test final renders.

Chapter 1 - Intro
01:07
Chapter 2 - Roughing Out Dynamesh Shapes
13:08
Chapter 3 - Shaping Up the Helmet
14:09
Chapter 4 - Adding Elements to the Helmet
15:17
Chapter 5 - Creating a Neck and Chest
12:01
Chapter 6 - Using Masking to Pull Out Shapes
11:22
Chapter 7 - Using the Action Line for Chest Elements
08:52
Chapter 8 - Tweaking Parts of the Chest
08:28
Chapter 1 - Intro
01:13
Chapter 2 - Drawing in the Chest Plating
12:17
Chapter 3 - Using Slice Curve for Plating
12:11
Chapter 4 - Cleaning Up Some Geometry
13:48
Chapter 5 - Trying Out a New Helmet
16:25
Chapter 6 - Reusing and Reworking the Original Helmet
10:42
Chapter 7 - Extruding the Helmet Plating
12:07
Chapter 8 - Adding New Bits to the Helmet
10:38
Chapter 1 - Intro
01:10
Chapter 2 - Cutting in Edges with Dam Standard
10:45
Chapter 3 - Adding Screws with Alphas
13:09
Chapter 4 - Using the IMM Brush on the Torso
14:42
Chapter 5 - Using the IMM Brush on the Helmet
15:51
Chapter 6 - Adding a Piece to the Torso
15:14
Chapter 7 - Adding in Hoses and Quick Render in Keyshot
17:32

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