Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Creating the Base of the Model

Mechanical Assets in 3ds Max

In this course we will be looking on how to create a 3d asset from start to finish. We will be focusing on creating a asset that is focused on being for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map. We will then export everything out of 3ds max and we will start by baking our texture maps using xnormal. We will go over the best settings in xnormal to minimize any baking errors and for the very few errors that are left we will go over on how to solve those by hand. Once all our textures are baked we will start by setting up our scene in substance painter and we will start texturing our model. In substance painter we will go over on how to use materials, fill layers, generators and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of it.

Chapter 1 - Intro
00:57
Chapter 2 - Creating the Base of the Model
17:26
Chapter 3 - Converting the Base to High Poly
15:15
Chapter 4 - Creating Add-ons for the Base
16:45
Chapter 5 - Creating the Joints
13:31
Chapter 6 - Creating the Top of the Model
14:52
Chapter 7 - Creating the End Grip
15:55
Chapter 8 - Applying the Finishing Touches
10:14
Chapter 1 - Intro
00:41
Chapter 2 - Converting High Poly to Low Poly
11:39
Chapter 3 - Converting High Poly to Low Poly 02
15:20
Chapter 4 - UV Unwrapping the Mesh
19:03
Chapter 5 - UV Unwrapping the Mesh 02
18:07
Chapter 6 - Finish UV Unwrapping
16:56
Chapter 7 - Placing the UVs
14:47
Chapter 1 - Intro
01:19
Chapter 2 - Preparing Model for Baking
18:36
Chapter 3 - Baking Texture Maps
17:03
Chapter 4 - Preparing normal detail in Substance Painter
17:58
Chapter 5 - Finishing the Base Colors and Dirt
17:38
Chapter 6 - Applying the Small Details
18:32
Chapter 7 - Finishing the Texture and Posing
14:12
Chapter 8 - Adding the Final Details
11:27

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