Current Chapter: Chapter 1 - Introduction
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Modeling for Mobile Games

In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a  software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

Chapter 1 - Introduction
00:29
Chapter 2 - Modeling Intro
13:27
Chapter 3 - Modeling the Cockpit
14:38
Chapter 4 - Blocking in the Underbelly
06:46
Chapter 5 - Modeling the Wings
11:35
Chapter 6 - Adding the Engine Compartment
08:27
Chapter 7 - Modeling the Propellers
04:54
Chapter 8 - Modeling the Headlights
08:41
Chapter 9 - Creating UVs
11:21
Chapter 10 - Laying out UVs
07:36
Chapter 1 - Intro
00:21
Chapter 2 - Setup for 3D Coat
08:09
Chapter 3 - Blocking in Colors 01
11:20
Chapter 4 - Blocking in Colors 02
12:34
Chapter 5 - Painting the Main Body 01
09:45
Chapter 6 - Painting the Main Body 02
07:36
Chapter 7 - Painting the Main Body 03
13:36
Chapter 8 - Painting the Wings
13:13
Chapter 9 - Adding Details
08:41
Chapter 10 - Painting the Cockpit
04:26
Chapter 11 - Photoshop Adjustments
05:44
Chapter 12 - Rendering
03:08

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