Current Chapter: Chapter 1 - Intro
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Modeling the Walther P99

In Modeling the Walther P99, we will go over on how to create the high and low poly of...you guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the gun where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the tought progress behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.

Chapter 1 - Intro
01:28
Chapter 2 - Reference Overview and Scene Setup
09:58
Chapter 3 - Start Modeling the High Poly Base
19:28
Chapter 4 - Continuing the High Poly Base
19:58
Chapter 5 - Modeling the Top High Poly Base
19:07
Chapter 6 - Finish Modeling the High Poly Base
15:06
Chapter 7 - Additional Base Modeling Timelapse
16:23
Chapter 1 - Intro
00:50
Chapter 2 - Modeling the Top of the High Poly
14:42
Chapter 3 - Finish the Top of the High Poly
14:25
Chapter 4 - Making Some Minor Changes
16:17
Chapter 5 - Modeling the Front of the High Poly
17:09
Chapter 6 - Modeling the Back of the High Poly
19:06
Chapter 7 - Additional High Poly Timelapse
10:15
Chapter 1 - Intro
00:52
Chapter 2 - Converting the Base to the High Poly
19:49
Chapter 3 - Finish Converting the Base into High Poly
13:50
Chapter 4 - Timelapse for the Final Pieces
09:08
Chapter 5 - Converting the High Poly into Low Poly
09:36
Chapter 6 - Finish Converting the Low Poly
09:40

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