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Modeling the Walther P99

In Modeling the Walther P99, we will go over on how to create the high and low poly guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the gun where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the tought progress behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.

Chapter 1 - Intro
Chapter 2 - Reference Overview and Scene Setup
Chapter 3 - Start Modeling the High Poly Base
Chapter 4 - Continuing the High Poly Base
Chapter 5 - Modeling the Top High Poly Base
Chapter 6 - Finish Modeling the High Poly Base
Chapter 7 - Additional Base Modeling Timelapse
Chapter 1 - Intro
Chapter 2 - Modeling the Top of the High Poly
Chapter 3 - Finish the Top of the High Poly
Chapter 4 - Making Some Minor Changes
Chapter 5 - Modeling the Front of the High Poly
Chapter 6 - Modeling the Back of the High Poly
Chapter 7 - Additional High Poly Timelapse
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