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Modular Asset Building

In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment.

Chapter 1 - Introduction
01:20
Chapter 2 - The Modular Set
02:17
Chapter 3 - Blender Control Scheme
02:47
Chapter 4 - Blender Theme
02:43
Chapter 5 - Configuring the Layout
02:54
Chapter 6 - Establishing a Base Tile
06:00
Chapter 7 - Normals and Backface Culling
03:51
Chapter 8 - Building the Floor Module
03:15
Chapter 9 - Starting a Wall Sub-Module
04:22
Chapter 10 - Detailing the Wall
05:27
Chapter 11 - Tiling Walls
05:52
Chapter 12 - Adding Wall Variation
06:07
Chapter 13 - Dealing with NGons
03:58
Chapter 14 - Mirroring, Joining and Merging
07:00
Chapter 15 - Starting the Corner Module
03:04
Chapter 16 - Completing the Corner Module
05:22
Chapter 17 - Out Turns
07:22
Chapter 18 - Crate Prop
03:17
Chapter 1 - Introduction
00:52
Chapter 2 - Saving in Blender
02:05
Chapter 3 - UV Editor Basics
05:50
Chapter 4 - Seams and Unwrapping
05:42
Chapter 5 - Customizing the UV Editor
05:10
Chapter 6 - Moving Further with Seams
05:13
Chapter 7 - Unwrapping to an Atlas
05:15
Chapter 8 - UVs and Overlapping
04:53
Chapter 9 - Exporting UV Layouts
02:50
Chapter 10 - Ambient Occlusion
03:44
Chapter 11 - Getting Started with GIMP
06:08
Chapter 12 - Painting Wall Tiles
05:08
Chapter 13 - Value and Hue
04:33
Chapter 14 - Controlling Contrast with Curves
04:14
Chapter 15 - Previewing Textures in Blender
02:32
Chapter 16 - Mesh Separation
03:51
Chapter 1 - Introduction
01:04
Chapter 2 - Exporting via Blend Scenes
04:21
Chapter 3 - Exporting via FBX Files
04:40
Chapter 4 - Sharp Edges and Edge Split
03:47
Chapter 5 - UV Maps and Basic FBX Settings
03:54
Chapter 6 - Overriding Mesh Scale Factor
02:48
Chapter 7 - Coordinate Space Conversions
02:20
Chapter 8 - Converting Between Coordinate Spaces
03:59
Chapter 9 - Preparing for Final Export
03:47
Chapter 10 - Final Export
03:50
Chapter 11 - Modular Environments and Prefabs
03:54
Chapter 12 - More Prefabs
04:14
Chapter 13 - Building a Scene
04:33
Chapter 14 - Lighting a Scene
04:14
Chapter 15 - Lightmapping
03:40
Chapter 16 - First Person and Collisions
04:08
Chapter 17 - Adding Final Touches
03:40

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