Current Chapter: Chapter 1 - Introduction
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Chapter 2 - The Modular Set
Modular Asset Building
In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment.
- Software: Unity, Blender / Modo
- Author: Alan Thorn
- Skill Level: Beginner
- Video Length:
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- Chapter 1 - Introduction
- 01:20
- Chapter 2 - The Modular Set
- 02:17
- Chapter 3 - Blender Control Scheme
- 02:47
- Chapter 4 - Blender Theme
- 02:43
- Chapter 5 - Configuring the Layout
- 02:54
- Chapter 6 - Establishing a Base Tile
- 06:00
- Chapter 7 - Normals and Backface Culling
- 03:51
- Chapter 8 - Building the Floor Module
- 03:15
- Chapter 9 - Starting a Wall Sub-Module
- 04:22
- Chapter 10 - Detailing the Wall
- 05:27
- Chapter 11 - Tiling Walls
- 05:52
- Chapter 12 - Adding Wall Variation
- 06:07
- Chapter 13 - Dealing with NGons
- 03:58
- Chapter 14 - Mirroring, Joining and Merging
- 07:00
- Chapter 15 - Starting the Corner Module
- 03:04
- Chapter 16 - Completing the Corner Module
- 05:22
- Chapter 17 - Out Turns
- 07:22
- Chapter 18 - Crate Prop
- 03:17
- Chapter 1 - Introduction
- 00:52
- Chapter 2 - Saving in Blender
- 02:05
- Chapter 3 - UV Editor Basics
- 05:50
- Chapter 4 - Seams and Unwrapping
- 05:42
- Chapter 5 - Customizing the UV Editor
- 05:10
- Chapter 6 - Moving Further with Seams
- 05:13
- Chapter 7 - Unwrapping to an Atlas
- 05:15
- Chapter 8 - UVs and Overlapping
- 04:53
- Chapter 9 - Exporting UV Layouts
- 02:50
- Chapter 10 - Ambient Occlusion
- 03:44
- Chapter 11 - Getting Started with GIMP
- 06:08
- Chapter 12 - Painting Wall Tiles
- 05:08
- Chapter 13 - Value and Hue
- 04:33
- Chapter 14 - Controlling Contrast with Curves
- 04:14
- Chapter 15 - Previewing Textures in Blender
- 02:32
- Chapter 16 - Mesh Separation
- 03:51
- Chapter 1 - Introduction
- 01:04
- Chapter 2 - Exporting via Blend Scenes
- 04:21
- Chapter 3 - Exporting via FBX Files
- 04:40
- Chapter 4 - Sharp Edges and Edge Split
- 03:47
- Chapter 5 - UV Maps and Basic FBX Settings
- 03:54
- Chapter 6 - Overriding Mesh Scale Factor
- 02:48
- Chapter 7 - Coordinate Space Conversions
- 02:20
- Chapter 8 - Converting Between Coordinate Spaces
- 03:59
- Chapter 9 - Preparing for Final Export
- 03:47
- Chapter 10 - Final Export
- 03:50
- Chapter 11 - Modular Environments and Prefabs
- 03:54
- Chapter 12 - More Prefabs
- 04:14
- Chapter 13 - Building a Scene
- 04:33
- Chapter 14 - Lighting a Scene
- 04:14
- Chapter 15 - Lightmapping
- 03:40
- Chapter 16 - First Person and Collisions
- 04:08
- Chapter 17 - Adding Final Touches
- 03:40
- This video course is also available for purchase from the 3dmotive digital store!
- Downloads