Current Chapter: Chapter 1 - Introduction
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Modular Building with UDK

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.

Chapter 1 - Introduction
00:42
Chapter 2 - Modularity in an Environment
03:10
Chapter 3 - Great Reference is the Key to Success
01:09
Chapter 4 - Setting up the Grid in Photoshop
05:22
Chapter 5 - Extracting Images for Your Texture
05:16
Chapter 6 - Setting up the Grid in 3ds Max
03:22
Chapter 7 - Modeling and UVing a Trim Piece
04:58
Chapter 8 - Creating a Window Asset
06:33
Chapter 9 - Pivots, Naming and Lightmap UVs
07:47
Chapter 10 - Using Modularity in UDK
12:06

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