Current Chapter: Chapter 1 - Overview for Creating a Dynamesh Bust
Up Next: Chapter 2 - Intro to Zbrush Dynamesh

Monster Sculpting - Cthulhu

In this course we jump into the worlds of Zbrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu!

Chapter 1 - Overview for Creating a Dynamesh Bust
01:19
Chapter 2 - Intro to Zbrush Dynamesh
16:22
Chapter 3 - Creating Quick Tentacles
16:45
Chapter 4 - Continue Shaping and Adding Eyes
17:06
Chapter 5 - Pushing and Pulling Foundation Forms
15:30
Chapter 6 - Dynameshing the Torso
10:08
Chapter 7 - Using the Clip Curve Brush to Trim the Torso
10:22
Chapter 8 - Adding a Tentacle .OBJ to the Scene
15:51
Chapter 1 - Introduction
01:23
Chapter 2 - Starting Secondary Shapes and Details
13:41
Chapter 3 - Using Dam Standard to Add Age and Wrinkles
15:55
Chapter 4 - Adding in Asymmetry Details
14:57
Chapter 5 - More Wrinkling and Gills
13:36
Chapter 6 - Secondary Detailing on the Torso
12:36
Chapter 7 - Finalizing Torso Details and Posing the Tentacles
12:46
Chapter 8 - Adding in All Tentacles (Timelapse) and Review
12:55
Chapter 1 - Intro
01:17
Chapter 2 - Alphas and Reworking the Big Tentacles
11:52
Chapter 3 - Using Alphas on the Torso and Head
15:35
Chapter 4 - Using Alphas for Skin Mottling and Wrinkles
13:41
Chapter 5 - Added Nodules and Skin Bump Detailing
09:56
Chapter 6 - Finalizing the Larger Tentacles and Gill Slits
10:48
Chapter 7 - Sculpting the Eyes of an Octopoid and Review
09:53

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