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Normal Maps Tips & Tricks!

In this tutorial we'll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.

Chapter 1 - Introduction
00:36
Chapter 2 - Silhouette
01:42
Chapter 3 - Detail Scale
01:58
Chapter 4 - Tapering
01:48
Chapter 5 - Floating Geometry Waviness
01:40
Chapter 6 - Triangulation
00:37
Chapter 7 - Projection Errors
01:23
Chapter 8 - Triangle Stripping
01:48
Chapter 9 - Projection Modifier
02:31
Chapter 10 - Material ID Projection
01:47
Chapter 11 - Mirroring Overlapping Geo
02:59
Chapter 12 - Different Types of Normal Maps
08:13
Chapter 13 - Vertex Count and Smoothing Groups
03:50
Chapter 14 - Normal Map Baking Walkthrough
08:39
Chapter 15 - Conclusion
01:16

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