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Normal Maps Tips and Tricks

In this tutorial we'll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.

Chapter 1 - Intro
00:36
Chapter 1 - Intro
01:09
Chapter 2 - Detailing the Tentacle
15:36
Chapter 3 - Posing the Tentacle
12:42
Chapter 4 - Creating a Stone Wall
17:39
Chapter 5 - Creating the Mausoleum Walls
16:32
Chapter 6 - Adjusting Blocks into Stairs
16:12
Chapter 7 - Modifying the Columns
12:21
Chapter 8 - Tweaking the Roof and Tentacles
12:04
Chapter 9 - Final Touches
09:18

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