Current Chapter: Chapter 1 - Introduction
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Orc Head in ZBrush

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.

Chapter 1 - Introduction
00:45
Chapter 2 - Mesh Review
10:46
Chapter 3 - UV Review
11:47
Chapter 4 - ZBrush Intro 01
09:46
Chapter 5 - ZBrush Intro 02
11:10
Chapter 6 - Brushes and Masking
18:14
Chapter 7 - Materials, Colors, and Spotlight
16:27
Chapter 1 - Introduction
00:38
Chapter 2 - Foundation Sculpting 01
18:31
Chapter 3 - Foundation Sculpting 02
09:15
Chapter 4 - Secondary Sculpting 01
12:06
Chapter 5 - Secondary Sculpting 02
12:55
Chapter 1 - Introduction
00:40
Chapter 2 - Second Stage Sculpting 01
14:40
Chapter 3 - Second Stage Sculpting 02
16:48
Chapter 4 - Second Stage Sculpting 03
09:17
Chapter 5 - Second Stage Sculpting 04
14:36
Chapter 1 - Introduction
00:42
Chapter 2 - Final Sculpting 01
19:17
Chapter 3 - Final Sculpting 02
19:05
Chapter 4 - Final Sculpting 03
10:08
Chapter 5 - Alphas for Skin Details
09:43
Chapter 6 - Baking Maps
08:44
Chapter 7 - Proportion Changes
12:20
Chapter 1 - Introduction
00:39
Chapter 2 - ZBrush Polypainting
15:58
Chapter 3 - Color Spray for Skin
20:42
Chapter 4 - Spotlight for Polypainting
32:39
Chapter 5 - Spotlight for Polypainting 02
22:15
Chapter 6 - Refining Color Details
20:41
Chapter 7 - Cavity Masking Refined
13:04
Chapter 8 - Lip Refining and Map Placement
09:06
Chapter 9 - Marmoset Toolbag
14:48

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