Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Review of Model and References

Polypainting in ZBrush

In this series, we jump into creating textures in Zbrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colours. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye colouration before finally adding a base colour to the horns to contrast with the skin of the demon!

  • Software: ZBrush
  • Author: Stephen Wells
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
01:08
Chapter 2 - Review of Model and References
05:22
Chapter 3 - Matcaps and Masking
11:40
Chapter 4 - Laying a Base Skin Colour
14:18
Chapter 5 - Continued Skin Speckling
13:29
Chapter 6 - Adding a Five OClock Shadow
14:32
Chapter 7 - Adding Lips With Spotlight
13:35
Chapter 8 - Creating Variations for Eyes
11:08
Chapter 1 - Intro
01:14
Chapter 2 - Adding Details to the Eyes
14:59
Chapter 3 - Using Spotlight to Add Colour Base to Horns
14:37
Chapter 4 - Creating Colour Details in Horns
10:28
Chapter 5 - Adding in Some Wrinkle Shadows
12:08
Chapter 6 - Refining the Five OClock Shadow
12:32
Chapter 7 - Adding in Skin Aberrations and Patterning
10:02
Chapter 1 - Introduction
01:01
Chapter 2 - Maps and Reviewing Anatomy
09:40
Chapter 3 - Using Layers to Create Backscatter Base
10:50
Chapter 4 - Adding Muscles Striations
11:21
Chapter 5 - Adding Deeper Tissue Colours
11:25
Chapter 6 - Adding Some Imperfections
10:07
Chapter 7 - Creating a Quick Specular Map
16:49

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