Current Chapter: Chapter 1 - Intro
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Quadruped Rigging in Maya

Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and begin skinning.In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple fk control structure for the tail, and then working on the back dog legIn our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya.

Chapter 1 - Intro
01:22
Chapter 2 - Zeroing Controls
16:41
Chapter 3 - Joint Basics
07:50
Chapter 4 - Planning Our Skeleton
11:39
Chapter 5 - Joint Layout
19:43
Chapter 6 - Binding the Mesh
13:24
Chapter 1 - Intro
00:24
Chapter 2 - Skinning the Back Legs
09:49
Chapter 3 - Skinning the Back Legs 02
10:05
Chapter 4 - Skinning the Back and Tail
16:12
Chapter 5 - Skinning the Front Legs
14:06
Chapter 6 - Skinning the Neck and Head
14:35
Chapter 1 - Intro
00:54
Chapter 2 - Preparing to Rig the Tail
10:55
Chapter 3 - Rigging the Tail
11:10
Chapter 4 - Creating the Back Leg FK Rig
15:36
Chapter 5 - Creating the Back Leg IK Rig
09:20
Chapter 6 - Setting Up Plane Driver
14:19
Chapter 7 - Finishing the Back Leg IK Handles
15:22
Chapter 8 - Setting Up Foot Pivots
10:17
Chapter 9 - Setting Driven Keys
19:47
Chapter 10 - Finishing the Rear Leg
14:30
Chapter 1 - Intro
00:57
Chapter 2 - Building the Front Leg FK Rig
06:20
Chapter 3 - Building the Front Leg IK Rig
19:22
Chapter 4 - Dealing with Maya Quirks
07:09
Chapter 5 - Resetting the Driven Keys
17:33
Chapter 6 - Creating the Main Controls
08:29
Chapter 7 - Rigging the IK Back
16:10
Chapter 8 - Rigging the FK Back
14:12
Chapter 9 - Stretchy Spline IK
09:40
Chapter 10 - Head and Neck
11:11
Chapter 11 - Repairing the Rig
09:33
Chapter 12 - Finishing the Head and Neck Rig
15:49
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