Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Breaking Down the Idle

QuickTime Events in UE4

In this course, we’ll dissect the process for creating Quick Time Event driven animations in Maya.  After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4.  Within UE4 we’ll set up a playable environment where the characters will move from player control to executing QTE driven animations based on player input following on screen button notifications.  Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution.

Chapter 1 - Intro
01:11
Chapter 2 - Breaking Down the Idle
03:36
Chapter 3 - Discussing the Animations
08:49
Chapter 4 - Discussing the Animations 02
10:43
Chapter 5 - Exporting from Maya
12:14
Chapter 6 - Initial UE4 Setup
11:38
Chapter 7 - Understanding Jump Mechanics
08:48
Chapter 8 - Event Graph Basics
17:12
Chapter 1 - Intro
00:29
Chapter 2 - Animation Revisit
02:49
Chapter 3 - UE4 Review
12:05
Chapter 4 - Intro to Matinee Setup
10:02
Chapter 5 - Matinee Triggers
02:57
Chapter 6 - Matinee QTE Setup
15:12
Chapter 7 - Matinee Event Example
08:11
Chapter 8 - Matinee Events
14:57
Chapter 9 - Matinee Events 02
09:19
Chapter 10 - Matinee Events 03
09:56
Chapter 11 - QTE Polish 01
07:44
Chapter 12 - QTE Polish 02
16:18
Chapter 13 - Dismemberment 01
17:29
Chapter 14 - Dismemberment 02
19:38

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