Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Reference and Creating the Low Poly

Roof Shader in Substance

In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps. We will first improve the normal map with smaller details and then create our final albedo, roughness, and mattalic map. We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3.

Chapter 1 - Intro
01:13
Chapter 2 - Reference and Creating the Low Poly
13:26
Chapter 3 - Sculpting Damaged Tiles
13:05
Chapter 4 - Finish Sculpting and Tile Optimization
11:19
Chapter 5 - Finish Tile Optimization
05:32
Chapter 6 - Setting Up the Texture in 3ds Max
18:04
Chapter 1 - Intro
01:15
Chapter 2 - Continue the Texture in 3ds Max
17:02
Chapter 3 - Adding Variation to the Tiles
17:03
Chapter 4 - Finish setting up the texture in 3ds Max
11:07
Chapter 5 - Prepare for Baking
08:23
Chapter 6 - Baking the Textures in Marmoset Toolbag 3
15:25
Chapter 1 - Intro
01:13
Chapter 2 - Setup a Project in Substance Designer
17:50
Chapter 3 - Start Creating the Normal Map
19:06
Chapter 4 - Finish Creating the Normal Map
16:35
Chapter 5 - Start Creating the Base of the Albedo
14:07
Chapter 6 - Adding Base Dirt to the Albedo
18:05
Chapter 7 - Finishing Up Most of the Dirt in the Albedo
19:18
Chapter 8 - Applying Dirt to Normal and Roughness
10:52
Chapter 9 - Final Polish
13:13

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