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Sci-Fi Pistol Workflow

In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!

Chapter 1 - Introduction
00:54
Chapter 2 - The Block In
06:09
Chapter 3 - Model Setup and Hotkeys
14:40
Chapter 4 - Beginning Sub D Techniques
11:52
Chapter 5 - Beginning Sub D Techniques 2
10:55
Chapter 6 - Sub D Workflow
12:59
Chapter 7 - Sub D Workflow 2
15:05
Chapter 8 - Creating the Low Poly
10:57
Chapter 1 - Introduction
01:01
Chapter 2 - Polypaint in Zbrush
14:26
Chapter 3 - Intro to Headus UV Layout
13:47
Chapter 4 - Final Pack and Smoothing Groups
10:44
Chapter 5 - Exploding the Bake
17:47
Chapter 6 - Intro to xNormal
08:58
Chapter 7 - nDo2 Techniques
16:13
Chapter 1 - Introduction
00:39
Chapter 2 - Baking out Poly Paint
05:30
Chapter 3 - Spec Map Variations
16:39
Chapter 4 - Texture Creation 01
08:34
Chapter 5 - Texture Creation 02
12:22
Chapter 6 - Finishing the Diffuse and Spec Maps
17:12

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