Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Schematics and Modelling Foundations

Scifi Ship Series in Maya

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.

Chapter 1 - Intro
01:14
Chapter 2 - Schematics and Modelling Foundations
18:42
Chapter 3 - Cockpit Modelling
17:08
Chapter 4 - Beginning the Mail Hull
15:54
Chapter 5 - Following Schematic Lines
16:15
Chapter 6 - Finishing the Hull and Mirroring
14:44
Chapter 1 - Intro
01:13
Chapter 2 - Building the Wings
17:15
Chapter 3 - The Wing Arm and Engine
15:03
Chapter 4 - Creating the Rear Fin and Nacelles
16:49
Chapter 5 - Expanding the Nacelles
15:39
Chapter 6 - Nacelle Wings N Things
16:50
Chapter 1 - Intro
01:15
Chapter 2 - Nacelle Hitch Piece and Rear
17:40
Chapter 3 - Refining Hull Features
15:28
Chapter 4 - Creating the Wing Fins
15:13
Chapter 5 - Using Insert Edgeloops
16:43
Chapter 6 - Subdividing the Mesh for Import to Zbrush
15:33
Chapter 1 - Intro
01:14
Chapter 2 - Greebles, Booleans, and the IMM Brush
15:16
Chapter 3 - Nacelle IMM Brush Work
15:42
Chapter 4 - Hull Intakes and Engine Work
16:25
Chapter 5 - Adding Hull Elements
18:49
Chapter 6 - Lower Nacelle Elements
15:27
Chapter 1 - Intro
01:15
Chapter 2 - Booleans and Nacelles
15:54
Chapter 3 - Wing Arms Booleans
15:52
Chapter 4 - Hull Panel Loops
14:53
Chapter 5 - Extra Hull Booleans
14:51
Chapter 6 - Beginning of the End
11:30
Chapter 7 - Final Touches
09:53

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