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Set Construction in CryEngine

In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine.  Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine, building the environment set, and creating lights for your final render.

  • Software: Crytek
  • Author: Emiel Sleegers
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
00:53
Chapter 2 - Breaking Down the Concept
07:45
Chapter 3 - Modeling the Windows
18:10
Chapter 4 - Modeling the Beam
12:21
Chapter 5 - Modeling the Ceiling
13:46
Chapter 6 - Modeling the Wall
10:58
Chapter 7 - Creating the Brick and Contrete Textures
17:31
Chapter 8 - Creating the Rust and Metal Textures
13:10
Chapter 9 - Creating the Ceiling Texture
09:57
Chapter 10 - Creating the Decals
15:26
Chapter 11 - Unwrapping the Models
18:52
Chapter 1 - Intro
00:41
Chapter 2 - Exporting the Meshes
14:08
Chapter 3 - Exporting the Textures
07:53
Chapter 4 - Importing the Meshes
04:07
Chapter 5 - Setting Up the Modular Pieces
14:00
Chapter 1 - Intro
00:54
Chapter 2 - Scene Assembly
19:31
Chapter 3 - Placing Decals
19:02
Chapter 4 - Lighting the Set
13:29
Chapter 5 - Final Compositing
16:48

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