Current Chapter: Chapter 1 - Intro
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SpeedTree in CryEngine

In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline whiel utilizing Maya as the middle-man 3D package for exporting. Here he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and Ndo2, and from there jump right into SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from SpeedTree, into Maya, and then export out the meshes for use within the Cryengine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

  • Software: Crytek
  • Author: Emiel Sleegers
  • Skill Level: Beginner
  • Video Length:
Chapter 1 - Intro
00:49
Chapter 2 - How to Make a Bark Texture
06:24
Chapter 3 - How to Make a Leaf Texture
07:59
Chapter 4 - How to Make a Grass Texture
06:58
Chapter 5 - Speedtree Overview
02:41
Chapter 6 - How to Make a Tree 01
11:30
Chapter 7 - How to Make a Tree 02
11:01
Chapter 8 - How to Make a Bush
05:12
Chapter 9 - How to Make Grass
05:53
Chapter 1 - Intro
00:41
Chapter 2 - Exporting to Maya3d
14:36
Chapter 3 - Exporting to CryEngine
19:09
Chapter 4 - Setting the Vegetation Up in CryEngine
19:23
Chapter 5 - Setting Up for CryEngine Terrain
16:30

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