Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Modeling the Base Mesh

Stylized Character Bust

In this Stylized Character Bust course, the student will learn the pipeline on how to create a hand painted character bust. The student will begin with sculpting a high poly base model in Zbrush from a sphere using standard brushes.Then, once the base is completed the student will learn how to create a low poly model with animation ready topology. Once the low poly is created the student will uv unwrap the model using the unwrapping tools exclusively in 3D Max and prepare a clean layout ready for texturing. When the unwrap and layout are complete the student will be introduced to 3D Coat. Within 3D Coat the student will begin to bring their model to life. They will be shown hand painted texture techniques using a build up method. After the character is painted the student will learn how to pose their character in 3D Coat which will complete the course.

Chapter 1 - Intro
00:44
Chapter 2 - Modeling the Base Mesh
10:35
Chapter 3 - Sculpting the Details
10:39
Chapter 4 - Building the Low Poly
17:59
Chapter 5 - Finishing the Low Poly
17:50
Chapter 6 - UV Unwrap and Layout
14:37
Chapter 1 - Intro
00:45
Chapter 2 - Establishing the Base Colors
17:46
Chapter 3 - Painting Details
18:03
Chapter 4 - Finishing the Details
15:43
Chapter 5 - Posing the Character
11:12
Chapter 6 - Finishing Touch-Ups
16:24

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