Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Head Retopology 01

Stylized Character Texturing

In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and uv's, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other materials such as wood, leather, and cloth to close out with. All of this will be done using a combination of 3D Coat, Photoshop and Maya, with a final output in Marmoset 2.

Chapter 1 - Intro
00:50
Chapter 2 - Head Retopology 01
11:18
Chapter 3 - Head Retopology 02
10:58
Chapter 4 - Upper Body Retopology
12:38
Chapter 5 - Head UVs 01
15:00
Chapter 6 - Head UVs 02
16:49
Chapter 7 - Baking Maps
06:57
Chapter 1 - Intro
00:52
Chapter 2 - Setting up for Painting
04:22
Chapter 3 - Blocking in Base Colors
14:56
Chapter 4 - Painting the Face
11:34
Chapter 5 - Painting Timelapse 01
12:05
Chapter 6 - Painting Timelapse 02
10:53
Chapter 7 - Finishing Touches
16:54
Chapter 1 - Intro
00:42
Chapter 2 - Setting up a Gradient Map
04:59
Chapter 3 - Painting Block In
11:59
Chapter 4 - Painting the Body 01
14:54
Chapter 5 - Painting the Body 02
09:24
Chapter 6 - Painting Timelapse 01
13:53
Chapter 7 - Painting Timelapse 02
10:42
Chapter 8 - Painting Timelapse 03
05:12
Chapter 9 - Finishing Touches
19:27

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