Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Concept and Base Sculpt

Stylized Creature Modeling

In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

Chapter 1 - Intro
00:50
Chapter 2 - Concept and Base Sculpt
10:56
Chapter 3 - Blocking in the Body
06:47
Chapter 4 - Blocking in the Head
09:28
Chapter 5 - Refining the Block In
10:17
Chapter 6 - Head Sculpting 01
11:35
Chapter 7 - Head Sculpting 02
06:47
Chapter 8 - Making Simple Teeth
06:41
Chapter 9 - Head Sculpting 03
03:26
Chapter 10 - Separating the Jaw
06:24
Chapter 11 - Timelapse and Outtro
17:42
Chapter 1 - Intro
00:34
Chapter 2 - Modeling the Torso
18:21
Chapter 3 - Modeling the Arms
12:09
Chapter 4 - Modeling the Body Timelapse
11:28
Chapter 5 - Modeling the Hands 01
09:34
Chapter 6 - Modeling the Hands 02
11:06
Chapter 7 - Modeling the Hands Timelapse
09:36
Chapter 8 - Modeling the Tail
04:49
Chapter 9 - Building Basic Armor
09:45
Chapter 1 - Intro
00:38
Chapter 2 - Sculpting New Details - Scales
12:19
Chapter 3 - Sculpting New Details - Wings
07:55
Chapter 4 - Sculpting New Details - Wraps
06:09
Chapter 5 - Decimation
10:05
Chapter 6 - Retopology Base
06:38
Chapter 7 - Retopo Timelapse 01
08:32
Chapter 8 - Retopo Hands
10:19
Chapter 9 - Retopo Hands Timelapse
08:51
Chapter 10 - Retopo Head
06:10
Chapter 11 - Retopo Head Timelapse
08:50
Chapter 12 - Simple Eyes and Tongue
11:35
Chapter 13 - Head UVs
10:27
Chapter 14 - UV Timelapse
07:30
Chapter 15 - Packing
15:57

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