Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Setup for Texture Baking

Stylized Creature Texturing

In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

Chapter 1 - Intro
00:35
Chapter 2 - Setup for Texture Baking
10:40
Chapter 3 - Texture Baking 01
12:51
Chapter 4 - Texture Baking 02
07:48
Chapter 5 - 3D Coat Overview
10:14
Chapter 6 - Painting the Basecoat
16:48
Chapter 7 - Breaking the Model Apart More
13:58
Chapter 8 - Starting the Head Paint
09:53
Chapter 1 - Intro
00:45
Chapter 2 - Blocking in the Head
10:28
Chapter 3 - Head Painting Timelapse 01
09:41
Chapter 4 - Head Painting Timelapse 02
11:58
Chapter 5 - Painting the Torso
10:57
Chapter 6 - Painting the Wings
08:21
Chapter 7 - Focusing in on Focal Points
11:26
Chapter 8 - Recap
07:52
Chapter 1 - Intro
00:45
Chapter 2 - Painting the Arm Wraps
09:13
Chapter 3 - Painting the Hands
11:03
Chapter 4 - Painting the Metal Jaw
08:45
Chapter 5 - Painting the Belt
06:08
Chapter 6 - Painting the Tail
09:59
Chapter 7 - Painting the Wings
10:41
Chapter 8 - Final Adjustments
03:40
Chapter 9 - Portfolio Shot
08:47

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