Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Setting Up a Base Plane in Maya

Terrain in World Machine

In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain to engines such as Unity3d, Cryengine 3, and Unreal Engine 4.

Chapter 1 - Intro
00:42
Chapter 2 - Setting Up a Base Plane in Maya
01:47
Chapter 3 - Sculpting Terrain in Mudbox 01
19:48
Chapter 4 - Sculpting Terrain in Mudbox 02
18:06
Chapter 5 - Exporting Terrain to World Machine
14:59
Chapter 6 - Making the Final Terrain in World Machine
09:35
Chapter 1 - Intro
00:40
Chapter 2 - Making the Base Textures in World Machine
19:19
Chapter 3 - Starting Textures in Photoshop
13:42
Chapter 4 - Finishing Textures in Photoshop
18:00
Chapter 1 - Intro
00:37
Chapter 2 - Exporting the Terrain to Unity3d
15:52
Chapter 3 - Exporting the Terrain to Cryengine3
13:10
Chapter 4 - Exporting the Terrain to Unreal Engine 4 01
19:45
Chapter 5 - Exporting the Terrain to Unreal Engine 4 02
02:54

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