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Texturing an Industrial Door

Damian Lazarski delivers a big helping of texture training, as we take a thorough look at using nDo2 to create some amazing normal maps, cover the entire texturing process of this Industrial Door from start to finish, then wrap it up in CryENGINE 3!

Chapter 1 - Introduction
01:10
Chapter 2 - Planning and Blocking Out
15:41
Chapter 3 - Creating a Base Normal Map
16:41
Chapter 4 - Adding Mechanical Details to the Normal Map
12:48
Chapter 5 - Optimizing nDo2 Files
01:54
Chapter 6 - Using the Sculpt Mode in nDo2
06:00
Chapter 7 - Creating AO and Cavity Maps
05:17
Chapter 8 - Blocking out the Diffuse
09:54
Chapter 9 - Adding Low Frequency Values to the Diffuse
09:14
Chapter 10 - Adding Photosourced Details to the Diffuse
09:37
Chapter 11 - Adding Chipped Paint
03:58
Chapter 12 - Scratching the Red Paint
04:23
Chapter 13 - Using Cavity Maps
02:35
Chapter 14 - Making Adjustments to the Diffuse
11:17
Chapter 15 - Generating a Damage Layer in nDo2
03:10
Chapter 16 - Creating a Specular Map
14:16
Chapter 17 - Setting up the Material in CryEngine 3
13:42
Chapter 18 - Final Words
02:11

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