Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - User Interface

The Animation Workflow

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.

  • Software: Maya
  • Author: Justin Harrison
  • Skill Level: Intermediate
  • Video Length:
Chapter 1 - Introduction
00:53
Chapter 2 - User Interface
14:26
Chapter 3 - Animating a Ball Bounce
20:47
Chapter 4 - Timeslider Animation Editing
10:55
Chapter 5 - Dopesheet Editor
09:38
Chapter 6 - Graph Editor
15:50
Chapter 7 - Editable Motion Trails
04:30
Chapter 8 - Attaching to Motion Path
09:16
Chapter 9 - Deforming Along Motion Path
11:37
Chapter 10 - Animation Layers
12:56
Chapter 11 - Animation Layers for Characters
10:19
Chapter 12 - Baking Animation
08:30
Chapter 13 - Planning an Animation
08:17
Chapter 14 - Using Reference for Posing
08:10
Chapter 15 - Character Controls
08:21
Chapter 16 - Key and Breakdown Posing
18:38
Chapter 17 - Splining Part 1
15:13
Chapter 18 - Splining Part 2
15:55
Chapter 19 - Animating Cloth
05:19
Chapter 20 - Professional Advice
04:43

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