Current Chapter: Chapter 1 - Intro, Parenting, and Scene Management
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The Bipedal Rigging Series

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

  • Software: Maya
  • Author: Justin Harrison
  • Skill Level: Intermediate
  • Video Length:
Chapter 1 - Intro, Parenting, and Scene Management
17:13
Chapter 2 - Joint Creation
10:45
Chapter 3 - Joint Orientation and Mirroring
08:59
Chapter 4 - Control Handles and Set Driven Keys
17:10
Chapter 5 - Skinning
18:18
Chapter 6 - Building The Skeleton 01
17:47
Chapter 7 - Building The Skeleton 02
18:19
Chapter 8 - Joint Orientation
15:53
Chapter 9 - Finish Orientation and Naming
16:18
Chapter 10 - Building the IKFK Joints
17:34
Chapter 11 - Control Handles 01
17:35
Chapter 12 - Control Handles 02
15:34
Chapter 13 - Control Handles 03
14:01
Chapter 1 - Introduction
01:01
Chapter 2 - Setting up the IK
17:07
Chapter 3 - Hooking up the Control Handles
09:50
Chapter 4 - IKFK Switching
14:47
Chapter 5 - Foot Controls 01
09:48
Chapter 6 - IKFK Leg Switching Setup
10:54
Chapter 7 - Painting Weights 01
13:02
Chapter 8 - Painting Weights 02
13:01
Chapter 9 - Painting Weights 03
14:39
Chapter 10 - Foot Controls 02
16:18
Chapter 11 - Finger Control Setup 01
09:34
Chapter 12 - Finger Control Setup 02
10:52
Chapter 13 - Cleaning the Rig
06:36
Chapter 14 - Dynamic Hair-Driven Joints
14:49

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