Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - 3ds Max Grid Setup

Tiling Textures with ZBrush

In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.

Chapter 1 - Introduction
00:20
Chapter 2 - 3ds Max Grid Setup
02:38
Chapter 3 - Tiling the Floor Pieces
18:52
Chapter 4 - ZBrush Basics
10:37
Chapter 5 - ZBrush Polygroups
04:19
Chapter 6 - Sculpting the Tileable Floor in ZBrush
11:40
Chapter 7 - Adjusting the High-Res Mesh in 3ds Max
04:40
Chapter 8 - Baking the Tileable Floor to a Plane
13:45
Chapter 9 - Setting up Textures in Photoshop
04:53
Chapter 10 - Adding Color Variation and an Edge Map
09:44
Chapter 11 - Adding Grunge to the Diffuse Map
12:27
Chapter 12 - Creating the Tileable Floor Specular Map
04:10
Chapter 13 - The Tileable Floor in UDK
02:58

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