Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - Cascade Interface 1

UDK Cascade Beginner's Guide

With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is! We’ll learn the basics of particles in UDK, how to avoid common technical and workflow mistakes, and cover the most commonly used modules in making FX. Everything from flaming swords to lightning to rockets, this course has it all!

Chapter 1 - Introduction
05:14
Chapter 2 - Cascade Interface 1
19:52
Chapter 3 - Cascade Interface 2
23:44
Chapter 4 - FX Core Modules
20:32
Chapter 5 - Color Values
19:34
Chapter 6 - Particle Locations
14:00
Chapter 7 - Multiplier Modules
19:26
Chapter 8 - Sample Effect
09:03
Chapter 1 - Introduction
01:37
Chapter 2 - Health Pickup Mesh
04:46
Chapter 3 - Setting up the FX
07:51
Chapter 4 - Creating a Smoke Base
24:43
Chapter 5 - Adding a Light Ray
13:52
Chapter 6 - Testing the pickup ingame
03:19
Chapter 7 - Adding Light
03:18
Chapter 8 - Principles of Flipbooks
16:39
Chapter 9 - Rocket Trail FX
14:34
Chapter 10 - Basic Fire FX
12:57
Chapter 11 - Lightning Ball Textures
08:18
Chapter 12 - Lightning Ball FX
22:42
Chapter 13 - Flipbooks - Bonus Pt 1
12:13
Chapter 14 - Flipbooks - Bonus Pt 2
14:39
Chapter 1 - Introduction
01:57
Chapter 2 - Intro to the Orbit Module
06:28
Chapter 3 - Orbit Module Sample
08:19
Chapter 4 - Creating a Vortex
13:47
Chapter 5 - Creating Fireflies and Sparkles
08:16
Chapter 6 - Creating an Evil Spore
08:44
Chapter 7 - Introduction to Ribbons
07:45
Chapter 8 - Creating the Ribbon Material
08:12
Chapter 9 - Overlay Materials for the Ribbon
11:03
Chapter 10 - Tweak Color Over Life
02:33
Chapter 11 - Adding Emissive to the Blade
03:48
Chapter 12 - Adding FX to the Blade
14:28
Chapter 13 - Fill Rate and Overdraw
04:36
Chapter 14 - Seeded Modules
03:40
Chapter 15 - LODs
04:34
Chapter 16 - Bounds and Series Wrapup
03:13

New Training Released Every Week.

Start learning today.