Current Chapter: Chapter 1 - Introduction
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UDK Materials - Part 1

In this video we'll take an introductory look at UDK's material editor. Once we've covered the basics of importing textures and creating our own materials we'll dive into creating some of the more common types of materials you'll encounter in today's games. We'll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.

Chapter 1 - Introduction
00:27
Chapter 2 - Importing Textures
02:25
Chapter 3 - Material Editor Basics
05:38
Chapter 4 - Applying a Material to a Static Mesh
03:24
Chapter 5 - Creating a Metal Material
12:09
Chapter 6 - Creating a Glass Shader
10:04
Chapter 7 - Binding 2 Textures Together
08:22
Chapter 8 - Creating a Holographic Shader
17:50
Chapter 9 - Creating a Water Shader
22:30

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