Current Chapter: Chapter 1 - Intro
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Unity 5 Add Ons

In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you’ll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras. Further, learn how to extend first person functionality and introduce incredible action-based gameplay, and learn how to effectively rig 2D characters. Each asset is introduced and its fundamentals explained to get you up and running with powerful content quickly and easily. By the end of this course you’ll be strongly positioned to extend beyond the default Unity feature set for building amazing games fast...

Chapter 1 - Intro
01:16
Chapter 2 - Asset Store
06:09
Chapter 3 - UFPS
05:05
Chapter 4 - Using the UFPS
07:05
Chapter 5 - Weapons and Pickups
03:12
Chapter 6 - Enemies and Spawn Points
07:26
Chapter 7 - The Mocap Library
07:14
Chapter 8 - Demo Scene
02:53
Chapter 9 - Looping Animations
04:51
Chapter 10 - Root Motion
03:12
Chapter 11 - Creating Custom Scenes
04:50
Chapter 12 - Animator Controllers
04:20
Chapter 13 - Characters and Avatars
02:22
Chapter 1 - Intro
00:57
Chapter 2 - Introducing FlowCanvas
02:10
Chapter 3 - Scripting Functionality
05:57
Chapter 4 - Scripting with FlowCanvas
05:39
Chapter 5 - Handling Events
05:50
Chapter 6 - Preparing for More Complex Uses
05:17
Chapter 7 - Completing Animation with FlowCanvas
08:29
Chapter 8 - Introducing ShaderForge
03:18
Chapter 9 - ShaderForge Interface
08:22
Chapter 10 - Double Sided Materials
05:35
Chapter 11 - Colors and Channels
05:02
Chapter 12 - Texture Combining
06:40
Chapter 13 - Conclusion
02:27
Chapter 1 - Intro
01:00
Chapter 2 - Getting ProBuilder
03:10
Chapter 3 - Primitives
05:04
Chapter 4 - Modelling
04:30
Chapter 5 - Extrusion
06:14
Chapter 6 - Bevels and Pivots
08:49
Chapter 7 - Post Processing Stack
02:59
Chapter 8 - Creating a Profile
03:19
Chapter 9 - Debug Views and Anti-Aliasing
05:19
Chapter 10 - Ambient Occlusion and Bloom
05:22
Chapter 11 - Color Grading and Depth of Field
06:11
Chapter 12 - Vignette and Grain
05:16
Chapter 13 - Conclusion
00:57
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