Current Chapter: Chapter 1 - Introduction
Up Next: Chapter 2 - Preparing for Image Effects

Unity Post Processing

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!

Chapter 1 - Introduction
01:04
Chapter 2 - Preparing for Image Effects
04:08
Chapter 3 - Grayscale and Sepia Tone
05:32
Chapter 4 - Fish Eye and Twirl
02:24
Chapter 5 - Noise
02:35
Chapter 6 - Bloom and Lens Flares
03:36
Chapter 7 - Vignetting and Chromatic Aberation
04:30
Chapter 8 - Toon Shading
05:09
Chapter 9 - Debugging with the Stats Panel
05:21
Chapter 10 - Exploring the Object Inspector
04:28
Chapter 11 - Debug Printing with the Console
03:41
Chapter 12 - The Profiler
11:42
Chapter 13 - Building and Distribution
07:45

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