Current Chapter: Chapter 1 - Intro
Up Next: Chapter 2 - Understanding UV Mapping

UV Mapping in Blender

In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine 1).How to unwrap objects using manual and automatic methods;2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3).Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.

Chapter 1 - Intro
01:02
Chapter 2 - Understanding UV Mapping
05:00
Chapter 3 - Automatic Unwrapping
08:44
Chapter 4 - Texture Previewing
08:30
Chapter 5 - Textures and Blender Internal
06:09
Chapter 6 - Textures and Blender Cycles
06:22
Chapter 7 - Smart Projection
06:16
Chapter 8 - Island Packing
07:16
Chapter 9 - UV Diagnostics
07:46
Chapter 10 - Islands and Stitching
09:51
Chapter 11 - Texel Density
04:52
Chapter 12 - Manual Unwrap
04:54
Chapter 13 - Live Unwrap
04:15
Chapter 1 - Intro
00:52
Chapter 2 - Unwrapping a Character Head
06:53
Chapter 3 - Refining Head Mapping
07:56
Chapter 4 - Copying UVs
03:40
Chapter 5 - Texture Baking
05:58
Chapter 6 - Changing UVs
07:39
Chapter 7 - Texture Atlasing
07:55
Chapter 8 - Camera Mapping
10:18
Chapter 9 - Moving Forwards with Camera Mapping
06:09
Chapter 10 - Texture Projection
05:52
Chapter 11 - Texture Painting & Conclusion
07:24

New Training Released Every Week.

Start learning today.